[PATCH 1/5] d3dx11: Use debugstr_a() to trace a user-supplied string.

Matteo Bruni matteo.mystral at gmail.com
Fri Aug 5 16:44:22 CDT 2016


2016-08-05 23:14 GMT+02:00 Henri Verbeet <hverbeet at gmail.com>:
> On 5 August 2016 at 20:56, Matteo Bruni <mbruni at codeweavers.com> wrote:
>> @@ -32,7 +32,7 @@ HRESULT WINAPI D3DX11CompileFromMemory(const char *data, SIZE_T data_size, const
>>  {
>>      TRACE("data %s, data_size %lu, filename %s, defines %p, include %p, entry_point %s, target %s, "
>>              "sflags %#x, eflags %#x, pump %p, shader %p, error_messages %p, hresult %p.\n",
>> -            debugstr_a(data), data_size, debugstr_a(filename), defines, include, entry_point,
>> +            debugstr_a(data), data_size, debugstr_a(filename), defines, include, debugstr_a(entry_point),
> Somewhat related, this seems to assume "data" is a zero-terminated string.

Right, it should make use of data_size given that it's right there...



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