[PATCH 1/3] d3drm: Store reference to render target in IDirect3DRM*::CreateDeviceFromD3D.

Henri Verbeet hverbeet at gmail.com
Tue Aug 9 10:53:26 CDT 2016


On 9 August 2016 at 03:16, Aaryaman Vasishta <jem456.vasishta at gmail.com> wrote:
> diff --git a/dlls/d3drm/tests/d3drm.c b/dlls/d3drm/tests/d3drm.c
> index 1abaed5..2c82ecb 100644
> --- a/dlls/d3drm/tests/d3drm.c
> +++ b/dlls/d3drm/tests/d3drm.c
> @@ -4572,7 +4572,7 @@ static void test_create_device_from_d3d1(void)
>      ref3 = get_refcount((IUnknown *)d3drm1);
>      ok(ref3 > ref2, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
>      ref3 = get_refcount((IUnknown *)temp_d3ddevice1);
> -    ok(ref3 == device_ref2, "Expected ref3 == device_ref2, got ref3 = %u, device_ref2 = %u.\n", ref3, device_ref2);
> +    todo_wine ok(ref3 == device_ref2, "Expected ref3 == device_ref2, got ref3 = %u, device_ref2 = %u.\n", ref3, device_ref2);
So what does this patch fix?



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