[PATCH 3/3] d3drm: Implement IDirect3DRMViewport*::Clear. (v3)

Henri Verbeet hverbeet at gmail.com
Tue Aug 9 10:53:50 CDT 2016


On 9 August 2016 at 03:20, Aaryaman Vasishta <jem456.vasishta at gmail.com> wrote:
> v2: Remove some redundancies and add more tests. Handling of Clear without depth surface is still a bit weird as wined3d_device_clear seems to return an error on a device with no depth surface since the start vs device whose depth surface was deleted after it was created, in which case it (oddly) returns successfully, even having access to and successfully clearing the depth surface.
>
What does "deleted" and "surface" mean in the above? If it's just
releasing the references to the depth/stencil texture and view, note
that the device state keeps a reference to view that wouldn't be
released until you set a different view or NULL.



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