[PATCH 2/3] d3drm: Implement IDirect3DRMFrame*::GetScene. (v5)

Aaryaman Vasishta jem456.vasishta at gmail.com
Thu Aug 11 18:05:55 CDT 2016


On Fri, Aug 12, 2016 at 4:29 AM, Józef Kucia <joseph.kucia at gmail.com> wrote:

> On Fri, Aug 12, 2016 at 12:48 AM, Aaryaman Vasishta
> <jem456.vasishta at gmail.com> wrote:
> > v4: Shorter implementation.
> > v3: Directly traverse through parent frames instead of using GetParent.
> >
> > Signed-off-by: Aaryaman Vasishta <jem456.vasishta at gmail.com>
> > ---
> >  dlls/d3drm/frame.c       | 43 ++++++++++++++++++++++++++++++
> +++++++------
> >  dlls/d3drm/tests/d3drm.c | 24 ++++++++++++++++++++++++
> >  2 files changed, 61 insertions(+), 6 deletions(-)
> >
> > diff --git a/dlls/d3drm/frame.c b/dlls/d3drm/frame.c
> > index 2ff0241..4d7ab42 100644
> > --- a/dlls/d3drm/frame.c
> > +++ b/dlls/d3drm/frame.c
> > @@ -1339,23 +1339,54 @@ static HRESULT WINAPI d3drm_frame1_GetRotation(IDirect3DRMFrame
> *iface,
> >
> >  static HRESULT WINAPI d3drm_frame3_GetScene(IDirect3DRMFrame3 *iface,
> IDirect3DRMFrame3 **scene)
> >  {
> > -    FIXME("iface %p, scene %p stub!\n", iface, scene);
> > +    struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
> >
> > -    return E_NOTIMPL;
> > +    TRACE("iface %p, scene %p.\n", iface, scene);
> > +
> > +    if (!scene)
> > +        return D3DRMERR_BADVALUE;
> > +
> > +    *scene = &frame->IDirect3DRMFrame3_iface;
>
> Do you really need this assignment?
>
> > +
> > +    while (frame->parent)
> > +        frame = frame->parent;
> > +
> > +    IDirect3DRMFrame3_AddRef(*scene = &frame->IDirect3DRMFrame3_iface);
> > +
> > +    return D3DRM_OK;
> >  }
>
>
> You're right, it's redundant. Will resend this. Thanks!

Cheers,
Aaryaman
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