Maximum OpenGL version

Józef Kucia joseph.kucia at gmail.com
Sun Aug 28 17:00:46 CDT 2016


On Sun, Aug 28, 2016 at 11:24 PM, Fabian Maurer <dark.shadow4 at web.de> wrote:
> You mean wine relies on legacy api that is removed in the core context?
> Is there a list which parts would need to be reworked?

Yes, wined3d uses legacy OpenGL in a few places. AFAIK there is not a
lot of work left. The main offender is probably blitting code (see
e.g. SetupForBlit()). Generally, it should be quite easy to find
remaining issues when you run d3d/ddraw tests with "MaxVersionGL" set
to 3.2 or higher version (you'll get some GL errors or test failures).
Matteo has done most of the work related to fixing this issue. He
might be able to provide an exact list of remaining parts.



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