[PATCH v2 14/18] d3d11/tests: Add test for depth/stencil shader resource views.

Henri Verbeet hverbeet at gmail.com
Wed Dec 14 02:49:27 CST 2016


On 13 December 2016 at 13:21, Józef Kucia <joseph.kucia at gmail.com> wrote:
> I expect that the attached patch fixes the test failures.
> Unfortunately it breaks the test on Wine, because blit doesn't work
> between depth/stencil R32_TYPELESS and non-detph/stencil R32_TYPELESS.

That does fix it, yeah, and fails on Wine as expected.

The failure on Wine is unfortunate, but perhaps also an interesting
case by itself.



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