[PATCH v2 14/18] d3d11/tests: Add test for depth/stencil shader resource views.

Matteo Bruni matteo.mystral at gmail.com
Thu Dec 15 16:23:40 CST 2016


2016-12-14 9:49 GMT+01:00 Henri Verbeet <hverbeet at gmail.com>:
> On 13 December 2016 at 13:21, Józef Kucia <joseph.kucia at gmail.com> wrote:
>> I expect that the attached patch fixes the test failures.
>> Unfortunately it breaks the test on Wine, because blit doesn't work
>> between depth/stencil R32_TYPELESS and non-detph/stencil R32_TYPELESS.
>
> That does fix it, yeah, and fails on Wine as expected.
>
> The failure on Wine is unfortunate, but perhaps also an interesting
> case by itself.

Yeah, I don't know that is something actual applications are likely to
use but it's probably a valuable test.



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