[PATCH 7/7] wined3d: Make total video memory limit optional.

Henri Verbeet hverbeet at gmail.com
Fri Dec 16 03:13:19 CST 2016


On 15 December 2016 at 13:45, Józef Kucia <jkucia at codeweavers.com> wrote:
> It's enough to enable this workaround for ddraw.
>
So would it then also be enough to just fixup things in
ddraw7_GetAvailableVidMem()? In fact, the documentation suggests
that's actually the proper place, and that this shouldn't be specific
to the Windows version. You could probably use
wined3d_get_adapter_display_mode() together with
wined3d_calculate_format_pitch() to calculate the primary surface
size.



More information about the wine-devel mailing list