[PATCH 3/7] d3d11/tests: Add workaround for bug in AMD Windows driver.

Józef Kucia joseph.kucia at gmail.com
Fri Dec 16 04:11:44 CST 2016


On Fri, Dec 16, 2016 at 10:53 AM, Henri Verbeet <hverbeet at gmail.com> wrote:
> On 15 December 2016 at 13:45, Józef Kucia <jkucia at codeweavers.com> wrote:
>> Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
>> ---
>>  dlls/d3d11/tests/d3d11.c | 59 +++++++++++++++++++++++++++---------------------
>>  1 file changed, 33 insertions(+), 26 deletions(-)
>>
> Unfortunately this makes it fail on Wine for me, probably because the
> initial texture data is undefined.

I think the initial texture data should be initialized. The texture
accessed from SRV uses non-depth/stencil format and CopyResource()
should do nothing when one texture is depth/stencil and other isn't.
I'll take a second look.



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