[PATCH 2/4] ddraw: Subtract framebuffer size from reported available video memory.
Henri Verbeet
hverbeet at gmail.com
Mon Dec 19 02:28:40 CST 2016
On 18 December 2016 at 00:22, Józef Kucia <jkucia at codeweavers.com> wrote:
> + INT64 total_vidmem, free_vidmem;
...
> + free_vidmem = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
> + *free = max(0, free_vidmem - framebuffer_size);
This works, but it seems a little silly to use INT64 to avoid writing
something along the lines of "*free = framebuffer_size > free_vidmem ?
0 : free_vidmem - framebuffer_size;".
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