[PATCH 6/6] ddraw: Replace wined3d_surface_preload() with wined3d_texture_preload().
Riccardo Bortolato
rikyz619 at gmail.com
Mon Feb 1 08:47:00 CST 2016
Il 01/feb/2016 15:23, "Henri Verbeet" <hverbeet at gmail.com> ha scritto:
>
> On 31 January 2016 at 11:22, Riccardo Bortolato <rikyz619 at gmail.com> wrote:
> > Also removed wined3d_surface_preload as it's now unused
> >
> > Signed-off-by: Riccardo Bortolato <rikyz619 at gmail.com>
> > ---
> > dlls/ddraw/device.c | 2 +-
> > dlls/wined3d/surface.c | 13 -------------
> > dlls/wined3d/wined3d.spec | 1 -
> > include/wine/wined3d.h | 1 -
> > 4 files changed, 1 insertion(+), 16 deletions(-)
> >
> You may have noticed that I started working on this myself instead,
> and this patch is practically a duplicate of 118671.
>
>
Yes, I noticed on wine-patches after rebasing and sending my set, the
rest is still appliable though.
I also have sitting in my queue since months a patch identical to
118671, but if linking my github repository isn't enough I don't know
how to signal those changes to the wine community (in order to avoid
duplication of work).
I don't want to spam wine-devel too much, should I post that list to
you privately? Or you mean you will work on this cleanup and I should
just stop posting them?
Ciao,
Riccardo
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