[PATCH 1/5] wined3d: Add support for WINED3DFMT_R16_UINT format.
Józef Kucia
joseph.kucia at gmail.com
Tue Feb 9 04:07:17 CST 2016
On Tue, Feb 9, 2016 at 10:53 AM, Józef Kucia <jkucia at codeweavers.com> wrote:
> struct wined3d_format_block_info
> @@ -1138,6 +1139,10 @@ static const struct wined3d_format_texture_info format_texture_info[] =
> WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
> | WINED3DFMT_FLAG_RENDERTARGET,
> ARB_TEXTURE_RG, NULL},
> + {WINED3DFMT_R16_UINT, GL_R16UI, GL_R16UI, 0,
> + GL_RED_INTEGER, GL_UNSIGNED_SHORT, 0,
> + WINED3DFMT_FLAG_TEXTURE,
> + WINED3D_GL_VERSION_3_0, NULL},
Actually, it should depend on ARB_TEXTURE_RG.
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