[PATCH 1/5] wined3d: Add support for WINED3DFMT_R16_UINT format.

Józef Kucia joseph.kucia at gmail.com
Tue Feb 9 04:07:17 CST 2016


On Tue, Feb 9, 2016 at 10:53 AM, Józef Kucia <jkucia at codeweavers.com> wrote:
>  struct wined3d_format_block_info
> @@ -1138,6 +1139,10 @@ static const struct wined3d_format_texture_info format_texture_info[] =
>              WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
>              | WINED3DFMT_FLAG_RENDERTARGET,
>              ARB_TEXTURE_RG,             NULL},
> +    {WINED3DFMT_R16_UINT,               GL_R16UI,                         GL_R16UI,                               0,
> +            GL_RED_INTEGER,             GL_UNSIGNED_SHORT,                0,
> +            WINED3DFMT_FLAG_TEXTURE,
> +            WINED3D_GL_VERSION_3_0,     NULL},

Actually, it should depend on ARB_TEXTURE_RG.



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