[PATCH v2 1/7] d3d11/tests: Test creation of typeless resources.

Dmitry Timoshkov dmitry at baikal.ru
Tue Feb 9 20:53:56 CST 2016


Józef Kucia <jkucia at codeweavers.com> wrote:

> +        todo_wine_if(tests[i].todo)
> +        ok(tests[i].succeeds ? SUCCEEDED(hr) : FAILED(hr), "Test %u: Got unexpected hr %#x.\n", i, hr);

Isn't an actual behaviour well defined and particular error/success codes
should be used instead of generic SUCCEEDED()/FAILED()?

-- 
Dmitry.



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