[PATCH 4/8] wined3d: Simplify FBO cleanup on resource destruction.

Henri Verbeet hverbeet at gmail.com
Tue Feb 23 11:34:58 CST 2016


On 21 February 2016 at 19:13, Stefan Dösinger <stefandoesinger at gmail.com> wrote:
> Am 2016-02-16 um 14:04 schrieb Henri Verbeet:
>> I'm not sure it would necessarily be much better, but one
>> alternative would be to make the context do the deletion.
> I am not sure what you mean. Do you mean moving the
> glDeleteRenderbuffers or glDeleteTextures call into
> context_gl_resource_released and renaming it to something like
> context_destroy_gl_resource? If that's what you mean I'm open to
> either option.
>
Something like that, yeah, or just context_destroy_renderbuffer() and
context_destroy_texture(). Similar to things like
context_destroy_fbo(), context_bind_texture(), etc.



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