GSoC Idea: Tools - Winetest Scripting Interface

Henri Verbeet hverbeet at gmail.com
Sun Feb 28 11:50:48 CST 2016


On 28 February 2016 at 18:00, Stefan Dösinger <stefandoesinger at gmail.com> wrote:
> The interesting thing is splitting up the output of the big d3d tests
> in e.g. dlls/d3d9/tests/visual.c into reasonable chunks, preferably
> matching the functions the tests are in. So that you go from
> "d3d9/visual is failing" to "d3d9/visual/depth_bounds_test failed,
> d3d9/visual/test_vshader_input successful".
>
> Ideally this should be stable with regard to changes to the tests.
> E.g. if 10 lines of code are added at the top of the file it shouldn't
> break your output processing because the failing ok() lines are in
> different lines of the file now.
>
It shouldn't be terribly hard to add a "function" argument to
winetest_set_location(), although there may also be something to be
said for introducing e.g. a winetest_begin_subtest() function instead.



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