[PATCH 1/6] wined3d: Add support for buffers in wined3d_device_update_sub_resource().

Józef Kucia joseph.kucia at gmail.com
Mon Jan 4 05:59:46 CST 2016


On Sun, Jan 3, 2016 at 7:06 PM, Henri Verbeet <hverbeet at gmail.com> wrote:
> Are the sub_resource_idx and row_pitch/depth_pitch parameters
> validated in any way for buffer resources?
>

The sub_resource_idx parameter is validated. I plan to add some tests
when we have a support for buffer resources in CopyResource() or when
buffer resources can be accessed in shaders.



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