[PATCH] d3drm/tests: Add tests for IDirect3DRM*::LoadTexture (try 9).

Marvin testbot at winehq.org
Mon Jan 4 11:56:13 CST 2016


Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://testbot.winehq.org/JobDetails.pl?Key=19398

Your paranoid android.


=== wxppro (32 bit d3drm) ===
d3drm.c:3777: Test failed: Couldn't write bitmap pixels.
d3drm.c:3972: Test failed: Buffer contents do not match that of bitmap (test 4).
d3drm.c:3777: Test failed: Couldn't write bitmap pixels.
d3drm.c:3830: Test failed: Expected texture bpp == 8, got 4 (test 9).
d3drm.c:3853: Test failed: Expected bytes per line == 4, got 2 (test 9).
d3drm.c:3982: Test failed: Buffer contents do not match that of bitmap (test 9).
d3drm.c:3777: Test failed: Couldn't write bitmap pixels.
d3drm.c:3830: Test failed: Expected texture bpp == 8, got 4 (test 14).
d3drm.c:3853: Test failed: Expected bytes per line == 4, got 2 (test 14).
d3drm.c:3992: Test failed: Buffer contents do not match that of bitmap (test 14).
d3drm.c:3777: Test failed: Couldn't write bitmap pixels.
d3drm.c:3830: Test failed: Expected texture bpp == 8, got 4 (test 16).
d3drm.c:3853: Test failed: Expected bytes per line == 4, got 2 (test 16).
d3drm.c:4006: Test failed: Buffer contents do not match that of bitmap (test 16).



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