[PATCH 2/5] ddraw/tests: Don't require a 3D device for test_resource_priority().
Stefan Dösinger
stefandoesinger at gmail.com
Mon Jan 4 15:37:48 CST 2016
> Am 04.01.2016 um 14:11 schrieb Henri Verbeet <hverbeet at codeweavers.com>:
>
> This fixes commit b0d4502c29941c31108a53d6c23f9e23196fb7ec.
I asked Riccardo about this init change in an earlier version, and afair he said creating cubemaps without a device crashes on some Windows drivers. I can't find the exchange in the archives, it was probably on IRC. Riccardo, do you remember why you made this change?
> - if ((test_data[i].caps2 & DDSCAPS2_CUBEMAP)
> - && !(device_desc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_CUBEMAP))
> - {
> - skip("Device does not support cubemaps.\n");
> - continue;
> - }
You're creating cubemaps without checking for support now.
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