[PATCH 3/7] wined3d: Add support for WINED3DFMT_R8G8B8A8_UINT textures.

Henri Verbeet hverbeet at gmail.com
Fri Jan 22 07:18:47 CST 2016


This introduces GL errors:
    err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from Post-pixelshader blending check @ utils.c / 1905
    err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from Post-pixelshader blending check @ utils.c / 1905
    err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from Post-pixelshader blending check @ utils.c / 1905
    err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from Post-pixelshader blending check @ utils.c / 1905
    err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from Post-pixelshader blending check @ utils.c / 1905
    err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from Post-pixelshader blending check @ utils.c / 1905

I didn't check if that's the issue here, but in the longer term we'll
probably need to add channel type information to the formats[] table.
E.g. look at places that currently use WINED3DFMT_FLAG_FLOAT.



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