[PATCH v2 2/8] wined3d: Add support for WINED3DFMT_R8G8B8A8_UINT textures.
Henri Verbeet
hverbeet at gmail.com
Mon Jan 25 06:55:03 CST 2016
On 25 January 2016 at 10:57, Józef Kucia <jkucia at codeweavers.com> wrote:
> + {WINED3DFMT_R8G8B8A8_UINT, GL_RGBA8UI_EXT, GL_RGBA8UI_EXT, 0,
> + GL_RGBA_INTEGER_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
> + WINED3DFMT_FLAG_TEXTURE,
> + EXT_TEXTURE_INTEGER, NULL},
Actually, you can't use GL_UNSIGNED_INT_8_8_8_8_REV with integer
formats unless you also have ARB_texture_rgb10_a2ui. (Although usually
you do.)
The corresponding test is also still failing for me, although in a
different way. It works when replacing GL_UNSIGNED_INT_8_8_8_8_REV
with either GL_UNSIGNED_INT_8_8_8_8 or GL_UNSIGNED_BYTE, which seems
to hint at a driver issue. I'm looking into that.
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