[PATCH 5/7] ddraw/tests: Move other SetRenderState() tests to test_set_render_state().
Marvin
testbot at winehq.org
Wed Jan 27 18:19:15 CST 2016
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://testbot.winehq.org/JobDetails.pl?Key=20024
Your paranoid android.
=== w1064 (32 bit d3d) ===
d3d.c:2301: Test failed: Unexpected destination texture level pixels; 2031 differences at 0 level
d3d.c:2301: Test failed: Unexpected destination texture level pixels; 518 differences at 1 level
d3d.c:2301: Test failed: Unexpected destination texture level pixels; 138 differences at 2 level
d3d.c:2301: Test failed: Unexpected destination texture level pixels; 46 differences at 3 level
d3d.c:2485: Test failed: Unexpected destination texture level pixels; 257 differences
d3d.c:2632: Test failed: Unexpected destination texture level pixels; 256 differences at 2 level
d3d.c:2632: Test failed: Unexpected destination texture level pixels; 64 differences at 3 level
d3d.c:2632: Test failed: Unexpected destination texture level pixels; 16 differences at 4 level
d3d.c:2632: Test failed: Unexpected destination texture level pixels; 4 differences at 5 level
=== w1064 (32 bit ddraw7) ===
ddraw7.c:2254: Test failed: Expected {0, 0, 512, 384}, got {0, 0, 1024, 768}.
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