On 28 January 2016 at 00:17, Józef Kucia <jkucia at codeweavers.com> wrote: > + if (state > WINEHIGHEST_RENDER_STATE) > + { > + WARN("Unhandled render state %#x.\n", state); > + return; > + } It may make sense to do this for wined3d_device_get_render_state() as well.