[PATCH] wined3d: Fix the size parameter of glVertexAttrib*Pointer().
Józef Kucia
joseph.kucia at gmail.com
Wed Jul 13 01:28:50 CDT 2016
On Wed, Jul 13, 2016 at 2:48 AM, Guillaume Charifi
<guillaume.charifi at sfr.fr> wrote:
> The mistake is obvious when looking at the GL 3.0 spec:
> p29:
> void VertexAttribPointer(uint index, int size, enum type, boolean normalized, sizei stride, const void *pointer);
> void VertexAttribIPointer(uint index, int size, enum type, sizei stride, const void *pointer);
>
> p30:
> Command Sizes
> VertexAttribPointer 1, 2, 3, 4
> VertexAttribIPointer 1, 2, 3, 4
>
> Signed-off-by: Guillaume Charifi <guillaume.charifi at sfr.fr>
> ---
> dlls/wined3d/state.c | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
This looks wrong to me. The "gl_vtx_format" field is equal to the
"component_count" field. There's one exception though, the
"gl_vtx_format" is set to GL_BGRA for WINED3DFMT_B8G8R8A8_UNORM.
GL_BGRA was added as an accepted value by GL_ARB_vertex_array_bgra
(core since OpenGL 3.2).
What are you trying to fix?
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