[PATCH] wined3d: Implement SM5 bfrev opcode in glsl.

Józef Kucia joseph.kucia at gmail.com
Fri Jul 15 06:59:43 CDT 2016


On Fri, Jul 15, 2016 at 1:25 PM, Guillaume Charifi
<guillaume.charifi at sfr.fr> wrote:
> Signed-off-by: Guillaume Charifi <guillaume.charifi at sfr.fr>
> ---
>  dlls/wined3d/glsl_shader.c | 3 ++-
>  1 file changed, 2 insertions(+), 1 deletion(-)
>
> diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
> index 5e23920..376d110 100644
> --- a/dlls/wined3d/glsl_shader.c
> +++ b/dlls/wined3d/glsl_shader.c
> @@ -3538,6 +3538,7 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins)
>          case WINED3DSIH_ROUND_Z: instruction = "trunc"; break;
>          case WINED3DSIH_SQRT: instruction = "sqrt"; break;
>          case WINED3DSIH_UMAX: instruction = "max"; break;
> +        case WINED3DSIH_BFREV: instruction = "bitfieldReverse"; break;

I think this requires you to enable appriopriate extension in GLSL
(GL_ARB_gpu_shader5, in this case). I haven't looked closely at the
other patches but they seem to have the same issue.



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