[PATCH] wined3d: Test and enable ARB_gpu_shader5 in shaders.

Matteo Bruni matteo.mystral at gmail.com
Mon Jul 18 14:57:18 CDT 2016


2016-07-18 14:52 GMT+02:00 Henri Verbeet <hverbeet at gmail.com>:
> On 18 July 2016 at 14:31, Józef Kucia <joseph.kucia at gmail.com> wrote:
>> As it was already mentioned the plan was to use GLSL 4.30 for shader
>> model 5. However, it shouldn't be much of a burden to also support SM5
>> bitwise opcodes with ARB_gpu_shader5.
>>
> Sure, but is there a reason to?

OpenGL 3.2 + GLSL 1.50 + ARB_gpu_shader5 + ARB_tessellation_shader +
ARB_texture_view + whatever else is necessary should also work for
d3d11 / SM5, no? That would eventually make a bunch of Mesa drivers
support d3d11 which otherwise wouldn't (like my AMD REDWOOD which
AFAICS will not ever get anything above GL 3.3 / GLSL 3.30 because it
doesn't support doubles).



More information about the wine-devel mailing list