[PATCH 1/5] wined3d: Fix immediate draws when ARB_vertex_array_bgra is not supported.
Henri Verbeet
hverbeet at gmail.com
Wed Jul 20 03:13:02 CDT 2016
On 20 July 2016 at 00:33, Matteo Bruni <mbruni at codeweavers.com> wrote:
> @@ -5848,7 +5850,7 @@ static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter *adapter)
> ops->generic[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2fv;
> ops->generic[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib3fv;
> ops->generic[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4fv;
> - if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
> + if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
> ops->generic[WINED3D_FFP_EMIT_D3DCOLOR] = generic_d3dcolor;
> else
> ops->generic[WINED3D_FFP_EMIT_D3DCOLOR] =
This looks wrong. When ARB_vertex_array_bgra is not supported, shaders
swizzle the corresponding input registers (see also
shader_glsl_swizzle_to_str() and shader_arb_get_swizzle()), so the
attribute upload code shouldn't.
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