[PATCH 2/4] quartz: Images in Direct3D surfaces must be top-down

Henri Verbeet hverbeet at gmail.com
Wed Jul 20 05:23:48 CDT 2016


On 20 July 2016 at 11:48, Jan Schmidt <jan at centricular.com> wrote:
>> If it isn't, it may be better to just flip the image when presenting it.
>
> Do you mean when presenting inside D3D?
I was thinking about VMR9_ImagePresenter_PresentTexture() and
VMR9_ImagePresenter_PresentOffscreenSurface(), but reading up a bit
about vmr9, those wouldn't be used in renderless mode. That also means
this is likely the right way to handle this, although tests are still
a good thing.



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