[PATCH 2/6] d3drm: Implement IDirect3DRM*::CreateViewport. (v2 resend)
Stefan Dösinger
stefandoesinger at gmail.com
Wed Jul 27 13:51:35 CDT 2016
On 2016-07-19 19:08, Aaryaman Vasishta wrote:
> + if (FAILED(hr = IDirect3DRMDevice_QueryInterface(device, &IID_IDirect3DRMDevice3, (void **)&device3)))
> + return hr;
> +
> + if (FAILED(hr = IDirect3DRMFrame_QueryInterface(camera, &IID_IDirect3DRMFrame3, (void **)&camera3)))
> + {
> + IDirect3DRMDevice3_Release(device3);
> + return hr;
> + }
> + IDirect3DRMDevice_Release(device);
> + IDirect3DRMFrame_Release(camera);
This releases references you don't own. Same in the V2 -> V3 thunk.
> + if (!device || !camera)
> + return D3DRMERR_BADOBJECT;
> + if (!viewport)
> + return D3DRMERR_BADVALUE;
These checks are redundant, Init() does that as well.
> + ok(ref4 == frame_ref, "Expected ref4 == frame_ref, got frame_ref = %u, ref4 = %u.\n", frame_ref, ref4);
> +
> + device_ref = get_refcount((IUnknown *)device1);
> + frame_ref = get_refcount((IUnknown *)frame);
The get_refcount here seems redundant because you've just shown that it is back to where it used to be.
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