[PATCH 1/6] wined3d/resource: Add flag WINED3D_MAP_WRITEONLY

Henri Verbeet hverbeet at gmail.com
Thu Jul 28 07:04:48 CDT 2016


On 26 July 2016 at 19:09, Patrick Rudolph <siro at das-labor.org> wrote:
>  #define WINED3D_MAP_READONLY                                    0x0010
> +#define WINED3D_MAP_WRITEONLY                                   0x0020
But now the API is weird. What happens when both READONLY and
WRITEONLY are set? I think the d3d11 model makes more sense.



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