[PATCH 5/5] wined3d: User clip planes emulation for core profile contexts.
Henri Verbeet
hverbeet at gmail.com
Thu Jun 2 07:41:16 CDT 2016
On 1 June 2016 at 23:16, Matteo Bruni <mbruni at codeweavers.com> wrote:
> + if (update_mask & WINED3D_SHADER_CONST_VS_CLIP_PLANES)
> + {
> + for (i = 0; i < gl_info->limits.clipplanes; ++i)
> + shader_glsl_clip_plane_uniform(context, state, i, prog);
> + }
It's not wrong, but it seems somewhat arbitrary to use the
legacy/fixed function clip plane limit.
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