[PATCH 2/6] d3d11: Normalize more fields in SRV descriptions.

Henri Verbeet hverbeet at gmail.com
Mon Jun 6 07:59:37 CDT 2016


On 6 June 2016 at 11:39, Józef Kucia <jkucia at codeweavers.com> wrote:
> +        case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
> +            if (desc->u.Texture2DArray.MipLevels == -1 && desc->u.Texture2DArray.MostDetailedMip < miplevel_count)
> +                desc->u.Texture2DArray.MipLevels = miplevel_count - desc->u.Texture2DArray.MostDetailedMip;
> +            if (desc->u.Texture2DArray.ArraySize == -1 && desc->u.Texture2DArray.FirstArraySlice < layer_count)
> +                desc->u.Texture2DArray.ArraySize = layer_count - desc->u.Texture2DArray.FirstArraySlice;
> +            break;
Does that work for render target views as well?



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