[PATCH 2/4] d3drm: Fix frame object creation method.

Henri Verbeet hverbeet at gmail.com
Thu Jun 9 08:04:38 CDT 2016


On 9 June 2016 at 14:57, Aaryaman Vasishta <jem456.vasishta at gmail.com> wrote:
> Not even if it's fixed in patch 3/4?
> I don't mind remaking the patches, but still wondering why.
>
Mostly because patches are supposed to stand on their own. I.e., if
only the first two patches of the series would be applied, they should
still make sense. And during a bisect, you can very well end up in the
middle of such a series. The patch doesn't really change the behaviour
of course, so in that regard you could just add a cast and remove it
again in the following patch. Still, if you can reorder things in a
way that avoids that cast, that's even better.



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