[PATCH] wined3d: Implement icb dcl support in GLSL.
Józef Kucia
joseph.kucia at gmail.com
Tue Jun 14 02:27:29 CDT 2016
Hello,
On Mon, Jun 13, 2016 at 11:32 PM, Guillaume Charifi
<guillaume.charifi at sfr.fr> wrote:
> Hello, thank you for your feedback :)
> I just sent a patch that fixes the NaN issue in all places it can happen (at
> least in the GLSL backend).
> Well, stupid drivers... It seems to work really well with Mesa, but I just
> saw some 1 fps benchmarks, so I guess it's a *nope*.
> I'll do a test to make you happy, and try to fix the other things. :)
Yeah, it should be quite easy to implement immediate constant buffers
using a uniform variable, and I believe it'll save us some problems.
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