[PATCH] wined3d: Properly handle immediate NaN and Inf in GLSL backend.

Józef Kucia joseph.kucia at gmail.com
Tue Jun 14 04:48:12 CDT 2016


On Tue, Jun 14, 2016 at 11:32 AM, Guillaume Charifi
<guillaume.charifi at sfr.fr> wrote:
>>
>> It seems that 29 bytes are needed at least (including the null character).
>
> Er... I think that sizeof("uintBitsToFloat(4294967295)") == 28...
> Anyway, I use %#x now, so it should be easier to read. :)

I think you forgot about the 'u' suffix.



More information about the wine-devel mailing list