[PATCH] wined3d: Properly handle immediate NaN and Inf in GLSL backend.

Józef Kucia joseph.kucia at gmail.com
Tue Jun 14 09:50:13 CDT 2016


On Tue, Jun 14, 2016 at 4:35 PM, Cedric Blancher
<cedric.blancher at gmail.com> wrote:
> Do you handle negative NaN and negative Infinity?

Yes, negative NaN and negative Infinity should work fine.



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