[PATCH] wined3d: Implement icb dcl support in GLSL.

Józef Kucia joseph.kucia at gmail.com
Wed Jun 15 08:57:36 CDT 2016


On Wed, Jun 15, 2016 at 3:49 PM, Henri Verbeet <hverbeet at gmail.com> wrote:
> You don't necessarily need uintBitsToFloat() when you declare the icb
> though, you can also do that conversion in
> shader_glsl_get_register_name() or shader_glsl_add_src_param().

Yeah, we could declare ICB as constant unsigned integer array. I guess
we could spend more time to figure out if this approach works well but
I am not sure if there is point in doing so. If Mesa lowers const
arrays to uniforms we can use uniforms directly as well.



More information about the wine-devel mailing list