[PATCH 01/10] d3dx9_33: Share the source with d3dx9_36

Matteo Bruni matteo.mystral at gmail.com
Wed Jun 15 16:54:49 CDT 2016


2016-06-15 8:35 GMT+02:00 Alistair Leslie-Hughes <leslie_alistair at hotmail.com>:

> -@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long long) d3dx9_36.D3DXComputeNormalMap
...
> +@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)

Nicely spotted (also for D3DXFrameFind), that should probably be
applied to all the DLLs and separately from this patch though.

I'm sending a patch for it.

> +@ stdcall D3DXGetShaderConstantTableEx(ptr long ptr)

This function shouldn't be exported by d3dx9_33.dll.

WRT D3DXDebugMute() and D3DXGetDriverLevel(), I would move the
implementation to util.c or some other file and avoid duplicating the
code in every d3dx9_xx_main.c.



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