[PATCH 4/5] d3drm: Fix viewport object creation. (resend)

Henri Verbeet hverbeet at gmail.com
Sun Jun 19 08:19:32 CDT 2016


On 19 June 2016 at 00:29, Aaryaman Vasishta <jem456.vasishta at gmail.com> wrote:
> @@ -861,10 +863,19 @@ static HRESULT WINAPI d3drm2_CreateShadow(IDirect3DRM2 *iface, IDirect3DRMVisual
>      FIXME("iface %p, device %p, camera %p, x %u, y %u, width %u, height %u, viewport %p partial stub!\n",
> -            iface, device, camera, x, y, width, height, viewport);
> +          iface, device, camera, x, y, width, height, viewport);
I thought that was fine the way it was.

> -HRESULT Direct3DRMViewport_create(REFIID riid, IUnknown **out)
> +HRESULT d3drm_viewport_create(struct d3drm_viewport **viewport, IDirect3DRM *d3drm)
>  {
>      struct d3drm_viewport *object;
>
> -    TRACE("riid %s, out %p.\n", debugstr_guid(riid), out);
> +    TRACE("out %p, d3drm %p.\n", viewport, d3drm);
"viewport"



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