[PATCH] winex11: fix destroying of top-level windows
Alexandre Julliard
julliard at winehq.org
Thu Jun 23 01:54:11 CDT 2016
Miklós Máté <mtmkls at gmail.com> writes:
> The v2 I sent to the list fixes the test, but I'm fairly sure that the
> critical section is wrong. I tried to run the d3d11 test to see if it
> better exercises multithreading, but it skipped all tests ("None of
> the requested D3D feature levels is supported on this GPU with the
> current shader backend." even though Mesa 11.2 supports GL 4.1 core
> profile on my hw).
>
> Is it an acceptable solution to not leave the critical section until
> the XSaveContext line?
That should be OK.
--
Alexandre Julliard
julliard at winehq.org
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