[PATCH] winex11: fix destroying of top-level windows

Henri Verbeet hverbeet at gmail.com
Tue Jun 28 05:43:52 CDT 2016


On 25 June 2016 at 01:26, Miklós Máté <mtmkls at gmail.com> wrote:
> I couldn't reproduce that test failure. I cloned Stefan's repository (master
> branch), applied my glx 1.3 patches that are in 1.9.12, and v2 of this
> patch, and I set the registry keys for CSMT (csmt=enabled,
> strictdrawordering=disabled). The d3d9 tests all pass. Did I miss something?
> Is there a way to tell if CSMT is in use?
>
Mostly by messages like "fixme:d3d:context_acquire Acquiring a GL
context from outside the CS thread."

The d3d9 tests do pass here, but e.g. ddraw7 from the ddraw tests
fails with a GLXBadWindow from X_GLXDestroyWindow.
WINEDEBUG=+synchronous makes it work. There's also a "failed to create
drawable" message that I didn't investigate.



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