d3dx10: Implement D3DX10CompileFromMemory.

Matteo Bruni matteo.mystral at gmail.com
Tue Jun 28 12:09:44 CDT 2016


2016-06-27 21:49 GMT+02:00 Andrey Gusev <andrey.goosev at gmail.com>:

> +    TRACE("data %s, data_size %lu, filename %s, defines %p, include %p, entry_point %s, target %s, "
> +            "sflags %#x, eflage %#x, pump %p, shader %p, error_messages %p, hresult %p.\n",

"eflage" typo.

> diff --git a/dlls/d3dx10_43/d3dx10_43_main.c b/dlls/d3dx10_43/d3dx10_43_main.c
> index 0c1ff80..fe56ee0 100644
> --- a/dlls/d3dx10_43/d3dx10_43_main.c
> +++ b/dlls/d3dx10_43/d3dx10_43_main.c
> @@ -37,6 +37,8 @@
>  #include "d3dx10core.h"
>  #include "d3dx10tex.h"
>
> +#include "wine/debug.h"

That is already included a few lines above.

Looks good otherwise.



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