[PATCH 2/6] dxgi: Add feature level support.

Matteo Bruni matteo.mystral at gmail.com
Wed Mar 2 09:22:05 CST 2016


2016-03-02 13:44 GMT+01:00 Henri Verbeet <hverbeet at gmail.com>:
> On 2 March 2016 at 09:36, Józef Kucia <joseph.kucia at gmail.com> wrote:
>> Not that this is necessarily bad way to implement feature levels, but
>> have you considered exposing wined3d_d3d_level from wined3d?

Oh, good idea. I guess for that to work properly the checks in
d3d_level_from_caps() should be consistent with those in
shader_glsl_get_caps() though (I'm thinking about the GLSL version
"hacks" for SM4 and SM5 in d3d_level_from_caps()), not sure if that's
fixable for the time being without regressing the fallbacks in the GPU
recognition code. I can certainly give it a try though.

>>
> We'll probably want that at some point, yeah. The main issue I see
> with this patch though is that I think implementing
> d3d10_device_GetFeatureLevel() / d3d11_device_GetFeatureLevel() on top
> of this looks awkward.

Eh, good point. I'll fix that.



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