[PATCH 1/6] d3dx9: add test for preshader in effect.

Henri Verbeet hverbeet at gmail.com
Wed Mar 9 10:00:39 CST 2016


On 9 March 2016 at 16:48, Paul Gofman <gofmanp at gmail.com> wrote:
> Yes, I am talking here solely about "result" values from
> test_effect_preshader_op_results. These are the only ones which are
> computed and then compared.
>
Oh, those are fine. I was only referring to using D3DXVECTOR4 instead
of float[4] for test_effect_preshader_fconstsv[] and
test_effect_preshader_fconstsp.



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