[v3 resend 2/6] d3dx9: add preshaders to effect.

Paul Gofman gofmanp at gmail.com
Tue Mar 15 02:25:32 CDT 2016


On 03/15/2016 05:53 AM, Matteo Bruni wrote:
>
> +    {sizeof(float),  4, PRES_VT_FLOAT }  /* PRES_REGTAB_REG */
> I think I had tested this in the past and it turned out temporaries
> are stored as doubles. I'll see if I can find something.
Oh, this looks very likely. I will check it somehow.
> I feel like I might have already asked this, sorry if that's the case:
> do you really need this field? At least for what I can see at the
> moment you can do without since it's used only in
> d3dx_create_param_eval(), which is where you set the field, and in
> d3dx_param_eval_set_shader_constants(), where you don't really need it. 
Yes, I don't need it actually. I will get rid of it.
>
> +    if (ninp_args != pres_op_info[i].ninp_args)
> +    {
> +        FIXME("Actual input args %u, expected %u, instruction %s.\n", ninp_args,
> +                pres_op_info[i].ninp_args, pres_op_info[i].mnem);
> +        return NULL;
> +    }
> +    ins->ninp_args = ninp_args;
> It shouldn't be necessary to store the number of arguments in the
> instruction structure at the moment, although maybe there is some
> variable-arguments opcode?
None as far as I know so far, so currently no case when it is really
needed. I will remove it.





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