[PATCH 1/2] d3drm: Move struct d3drm_texture to header for global access.
Aaryaman Vasishta
jem456.vasishta at gmail.com
Mon Mar 21 11:07:34 CDT 2016
Just sent a patch with the changes mentioned in both emails.
Thanks for the review!
Cheers,
Aaryaman
On Mon, Mar 21, 2016 at 6:59 PM, Henri Verbeet <hverbeet at gmail.com> wrote:
> On 20 March 2016 at 19:24, Aaryaman Vasishta <jem456.vasishta at gmail.com>
> wrote:
> > @@ -1038,12 +1029,11 @@ static const struct IDirect3DRMTexture3Vtbl
> d3drm_texture3_vtbl =
> > d3drm_texture3_SetValidationCallback,
> > };
> >
> > -HRESULT Direct3DRMTexture_create(REFIID riid, IUnknown **out)
> > +HRESULT d3drm_texture_create(struct d3drm_texture **texture)
> > {
> > struct d3drm_texture *object;
> > - HRESULT hr;
> >
> > - TRACE("riid %s, out %p.\n", debugstr_guid(riid), out);
> > + TRACE("out %p.\n", texture);
> You'll also want to fix the TRACE message here.
>
>
>
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