[v5 2/8] d3dx9: Introduce preshaders in effect.

Paul Gofman gofmanp at gmail.com
Tue Mar 22 17:24:25 CDT 2016


On 03/23/2016 01:05 AM, Matteo Bruni wrote:
> 2016-03-21 14:55 GMT+01:00 Paul Gofman <gofmanp at gmail.com>:
>> Signed-off-by: Paul Gofman <gofmanp at gmail.com>
>> @@ -5435,9 +5416,30 @@ static HRESULT d3dx9_parse_array_selector(struct d3dx9_base_effect *base, struct
>>      }
>>      TRACE("Unknown DWORD: 0x%.8x.\n", *(DWORD *)(ptr + string_size));
>>
>> -    FIXME("Parse preshader.\n");
>> +    d3dx_create_param_eval(base, (DWORD *)(ptr + string_size) + 1, object->size - (string_size + 1),
>> +            D3DXPT_INT, &param->param_eval);
> Does this do the right thing if ptr + string_size is aligned to a
> DWORD? In other words, does the bytecode contain 4 bytes of padding if
> string_size % 4 == 0?
>
Oh, I will check that, thanks.



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