[PATCH] wined3d: Support D3DFMT_L8 format as render target when supported by GPU.

Henri Verbeet hverbeet at gmail.com
Wed Mar 23 10:27:55 CDT 2016


On 23 March 2016 at 16:21, Paul Gofman <gofmanp at gmail.com> wrote:
> So I will try to find out what else can make it happy for now. If
> nothing really, then I will wait for Matteo's patch to test enabling
> WINED3DFMT_FLAG_RENDERTARGET for WINED3DFMT_L8_UNORM at that point.
If you want something to test with, the patch in question is at
https://source.winehq.org/patches/data/120300. You'll have to change
the order so that the ARB_TEXTURE_RG variant is preferred over the
WINED3D_GL_LEGACY_FORMATS one.

> So maybe then I will just modify a test case for now and resend it
> without touching wined3d code?
Sure, those changes should work on their own.



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