[PATCH] wined3d: Support D3DFMT_L8 format as render target when supported by GPU.

Henri Verbeet hverbeet at gmail.com
Thu Mar 24 13:56:55 CDT 2016


On 24 March 2016 at 09:56, Paul Gofman <gofmanp at gmail.com> wrote:
>     L8 render targets through GL_R8 internal format work fine on both
> Intel and Nvidia. I am attaching a small patch which can be applied on
> top of Matteo's patchset (it reorders L8_UNORM format records and adds a
> color fixup).
That patch would be ok, but you should move the existing L8_UNORM
fixup instead of just adding an extra one.



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