[PATCH 6/6] d3drm: Partially implement IDirect3DRM*::LoadTexture. (v4)

Aaryaman Vasishta jem456.vasishta at gmail.com
Sun May 8 06:00:43 CDT 2016


See patch 5/6 for the v4 changes.

Cheers,
Aaryaman

On Sun, May 8, 2016 at 4:01 PM, Aaryaman Vasishta <jem456.vasishta at gmail.com
> wrote:

> v4: Removed various leaks, avoided redundant usage of HEAP_ZERO_MEMORY.
>
> Signed-off-by: Aaryaman Vasishta <jem456.vasishta at gmail.com>
> ---
>  dlls/d3drm/d3drm.c       | 32 +++++++++++++++++++++++++-------
>  dlls/d3drm/tests/d3drm.c | 33 +++++++++++++--------------------
>  2 files changed, 38 insertions(+), 27 deletions(-)
>
> diff --git a/dlls/d3drm/d3drm.c b/dlls/d3drm/d3drm.c
> index 6c6007d..c74d5d8 100644
> --- a/dlls/d3drm/d3drm.c
> +++ b/dlls/d3drm/d3drm.c
> @@ -418,11 +418,18 @@ static HRESULT WINAPI d3drm1_LoadTexture(IDirect3DRM
> *iface,
>      struct d3drm_texture *object;
>      HRESULT hr;
>
> -    FIXME("iface %p, filename %s, texture %p stub!\n", iface,
> debugstr_a(filename), texture);
> +    TRACE("iface %p, filename %s, texture %p.\n", iface,
> debugstr_a(filename), texture);
>
>      if (FAILED(hr = d3drm_texture_create(&object)))
>          return hr;
>
> +    object->d3drm = iface;
> +    if (FAILED(hr =
> IDirect3DRMTexture_InitFromFile(&object->IDirect3DRMTexture_iface,
> filename)))
> +    {
> +        d3drm_texture_destroy(object);
> +        return hr;
> +    }
> +
>      *texture = &object->IDirect3DRMTexture_iface;
>
>      return D3DRM_OK;
> @@ -861,17 +868,19 @@ static HRESULT WINAPI
> d3drm2_CreateUserVisual(IDirect3DRM2 *iface,
>  static HRESULT WINAPI d3drm2_LoadTexture(IDirect3DRM2 *iface,
>          const char *filename, IDirect3DRMTexture2 **texture)
>  {
> -    struct d3drm_texture *object;
> +    struct d3drm *d3drm = impl_from_IDirect3DRM2(iface);
> +    IDirect3DRMTexture3 *texture3;
>      HRESULT hr;
>
> -    FIXME("iface %p, filename %s, texture %p stub!\n", iface,
> debugstr_a(filename), texture);
> +    TRACE("iface %p, filename %s, texture %p.\n", iface,
> debugstr_a(filename), texture);
>
> -    if (FAILED(hr = d3drm_texture_create(&object)))
> +    if (FAILED(hr = IDirect3DRM3_LoadTexture(&d3drm->IDirect3DRM3_iface,
> filename, &texture3)))
>          return hr;
>
> -    *texture = &object->IDirect3DRMTexture2_iface;
> +    hr = IDirect3DRMTexture3_QueryInterface(texture3,
> &IID_IDirect3DRMTexture2, (void **)texture);
> +    IDirect3DRMTexture3_Release(texture3);
>
> -    return D3DRM_OK;
> +    return hr;
>  }
>
>  static HRESULT WINAPI d3drm2_LoadTextureFromResource(IDirect3DRM2 *iface,
> HMODULE module,
> @@ -1413,14 +1422,23 @@ static HRESULT WINAPI
> d3drm3_CreateUserVisual(IDirect3DRM3 *iface,
>  static HRESULT WINAPI d3drm3_LoadTexture(IDirect3DRM3 *iface,
>          const char *filename, IDirect3DRMTexture3 **texture)
>  {
> +    struct d3drm *d3drm = impl_from_IDirect3DRM3(iface);
>      struct d3drm_texture *object;
>      HRESULT hr;
>
> -    FIXME("iface %p, filename %s, texture %p stub!\n", iface,
> debugstr_a(filename), texture);
> +    TRACE("iface %p, filename %s, texture %p.\n", iface,
> debugstr_a(filename), texture);
>
>      if (FAILED(hr = d3drm_texture_create(&object)))
>          return hr;
>
> +    object->d3drm = &d3drm->IDirect3DRM_iface;
> +    if (FAILED(hr =
> IDirect3DRMTexture3_InitFromFile(&object->IDirect3DRMTexture3_iface,
> filename)))
> +    {
> +        d3drm_texture_destroy(object);
> +        return hr;
> +    }
> +
> +    object->d3drm = &d3drm->IDirect3DRM_iface;
>      *texture = &object->IDirect3DRMTexture3_iface;
>
>      return D3DRM_OK;
> diff --git a/dlls/d3drm/tests/d3drm.c b/dlls/d3drm/tests/d3drm.c
> index e6311d8..4cf3ba7 100644
> --- a/dlls/d3drm/tests/d3drm.c
> +++ b/dlls/d3drm/tests/d3drm.c
> @@ -4510,18 +4510,16 @@ static void test_load_texture(void)
>          hr = IDirect3DRM_LoadTexture(d3drm1, filename, &texture1);
>          ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n",
> i, hr);
>          ref2 = get_refcount((IUnknown *)d3drm1);
> -        todo_wine ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got
> ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
> +        ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u,
> ref2 = %u.\n", i, ref1, ref2);
>
>          hr = IDirect3DRMTexture_InitFromFile(texture1, filename);
> -        todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr ==
> D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
> +        ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr ==
> D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
>          /* InitFromFile seems to AddRef IDirect3DRM even if it fails. */
> -        if (FAILED(hr))
> -            IDirect3DRM_Release(d3drm1);
> +        IDirect3DRM_Release(d3drm1);
>
>          d3drm_img = IDirect3DRMTexture_GetImage(texture1);
>          ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
> -        if (d3drm_img)
> -            test_bitmap_data(i * 7, d3drm_img, FALSE, tests[i].w,
> tests[i].h, tests[i].palettized);
> +        test_bitmap_data(i * 7, d3drm_img, FALSE, tests[i].w, tests[i].h,
> tests[i].palettized);
>          IDirect3DRMTexture_Release(texture1);
>          ref2 = get_refcount((IUnknown *)d3drm1);
>          ok(ref1 == ref2, "Test %u: expected ref1 == ref2, got ref1 = %u,
> ref2 = %u.\n", i, ref1, ref2);
> @@ -4537,17 +4535,15 @@ static void test_load_texture(void)
>          hr = IDirect3DRM2_LoadTexture(d3drm2, filename, &texture2);
>          ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n",
> i, hr);
>          ref2 = get_refcount((IUnknown *)d3drm1);
> -        todo_wine ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got
> ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
> +        ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u,
> ref2 = %u.\n", i, ref1, ref2);
>
>          hr = IDirect3DRMTexture2_InitFromFile(texture2, filename);
> -        todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr ==
> D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
> -        if (FAILED(hr))
> -            IDirect3DRM_Release(d3drm1);
> +        ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr ==
> D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
> +        IDirect3DRM_Release(d3drm1);
>
>          d3drm_img = IDirect3DRMTexture2_GetImage(texture2);
>          ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
> -        if (d3drm_img)
> -            test_bitmap_data(i * 7 + 2, d3drm_img, TRUE, tests[i].w,
> tests[i].h, tests[i].palettized);
> +        test_bitmap_data(i * 7 + 2, d3drm_img, TRUE, tests[i].w,
> tests[i].h, tests[i].palettized);
>          IDirect3DRMTexture2_Release(texture2);
>          ref2 = get_refcount((IUnknown *)d3drm1);
>          ok(ref1 == ref2, "Test %u: expected ref1 == ref2, got ref1 = %u,
> ref2 = %u.\n", i, ref1, ref2);
> @@ -4563,25 +4559,22 @@ static void test_load_texture(void)
>          hr = IDirect3DRM3_LoadTexture(d3drm3, filename, &texture3);
>          ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n",
> i, hr);
>          ref2 = get_refcount((IUnknown *)d3drm1);
> -        todo_wine ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got
> ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
> +        ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u,
> ref2 = %u.\n", i, ref1, ref2);
>
>          hr = IDirect3DRMTexture3_InitFromFile(texture3, filename);
> -        todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr ==
> D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
> -        if (FAILED(hr))
> -            IDirect3DRM_Release(d3drm1);
> +        ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr ==
> D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
> +        IDirect3DRM_Release(d3drm1);
>
>          d3drm_img = IDirect3DRMTexture3_GetImage(texture3);
>          ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
> -        if (d3drm_img)
> -            test_bitmap_data(i * 7 + 4, d3drm_img, TRUE, tests[i].w,
> tests[i].h, tests[i].palettized);
> +        test_bitmap_data(i * 7 + 4, d3drm_img, TRUE, tests[i].w,
> tests[i].h, tests[i].palettized);
>          /* Test whether querying a version 1 texture from version 3
> causes a
>           * change in the loading behavior. */
>          hr = IDirect3DRMTexture3_QueryInterface(texture3,
> &IID_IDirect3DRMTexture, (void **)&texture1);
>          ok(SUCCEEDED(hr), "Failed to get IDirect3DRMTexture interface, hr
> %#x.\n", hr);
>          d3drm_img = IDirect3DRMTexture_GetImage(texture1);
>          ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
> -        if (d3drm_img)
> -            test_bitmap_data(i * 7 + 5, d3drm_img, TRUE, tests[i].w,
> tests[i].h, tests[i].palettized);
> +        test_bitmap_data(i * 7 + 5, d3drm_img, TRUE, tests[i].w,
> tests[i].h, tests[i].palettized);
>          IDirect3DRMTexture_Release(texture1);
>          IDirect3DRMTexture3_Release(texture3);
>          ref2 = get_refcount((IUnknown *)d3drm1);
> --
> 2.3.2 (Apple Git-55)
>
>
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