[PATCH 1/6] d3drm: Introduce d3drm_texture_destroy helper (v2).

Henri Verbeet hverbeet at gmail.com
Wed May 11 10:43:08 CDT 2016


On 11 May 2016 at 16:43, Aaryaman Vasishta <jem456.vasishta at gmail.com> wrote:
> +void d3drm_texture_destroy(struct d3drm_texture *texture)
> +{
> +    d3drm_object_cleanup((IDirect3DRMObject*)&texture->IDirect3DRMTexture3_iface, &texture->obj);
> +    HeapFree(GetProcessHeap(), 0, texture);
> +}
You're not using d3drm_texture_destroy() outside texture.c, so you
don't need the declaration in d3drm_private.h, and this should just be
static.



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